Creating a graphic novel

I’ve always planned on creating a graphic novel of my own but never felt quite ready until now. I was recently approached by Don Christoff to help him bring his ‘Xtempore’ story to life. I’ve read a lot of scripts over the years, and the thing that usually first jumps out is the thought “Well I wouldn’t have said it like that”. But in this case that didn’t happen. Don’s script, particularly his dialogue was tight and snappy and the subject matter was right up my street.

Xtempore is a cat and mouse tale of time travellers, artificial intelligence and knife wielding lunatics, all set in post-pandemic dystopian world. It makes for a rich world for me to illustrate and it’s a hell of a lot of work. Most comics are created by a team featuring a penciller, an inker, a colourist and a letterer. But in this case it all falls to me.

Xt3 flat

Working in Zbrush means that the early stages of a project like this are quite slow as I build all the required models. But once I have them I can manipulate them repeatedly and move the characters into the correct positions for each frame, making the work go faster and faster. This means I don’t have the problem of always being careful to make the characters look the same in every panel, as it literally is the same model. I create the base of the image in Zbrush, then add inking layers in Photoshop, andassemble all the panels in Manga Studio.

base1-001

It’s all coming together nicely and both Don and I are really excited about the project. Coincidentally my brother got me a ticket to Comic-Con in London next month. So I’ll be able to meet a few other comic creators and show them what I’m producing.

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