Posts tagged “Adobe Photoshop

Heading to ICE

Next month I’ll be heading the the International Comics Expo and then to Comics Uncovered the next day. I’ve only ever been to one other Comic convention, that time a fun visit with my brother Sean to the London Film and Comic Con where we enjoyed goggling at the bizarre cosplay sights and I got to meet Starbuck from Battlestar Galactica!

This time it’s Comics Uncovered for a day of workshops, talks from comic pros and the nerve wracking portfolio reviews. I’ve decided to submit my work for reviews and I’ve got appointments booked in with DC, Titan and Markosia.

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I’m pretty nervous, but I’ve been working hard and building up a number of images to show them. Time to get some business cards I think!

This one I’m particularly fond of. I’m a huge fan on Stephen King, especially the Marvel Comics versions drawn by Jae Lee. So here’s my own attempt at a Dark Tower cover. If you’ve read a single King book you’ll probably be familiar with some of the characters as the Dark Tower books seem to touch on pretty much every other King book there is. There’s connections to the Stand, the Shining, Hearts in Atlantis, Rose Madder, and IT to name just a few.

This image was completed really quickly. I already had a design for a cowboy character prepared in Zbrush from another project so I was able to breath new life into it here. This image was completed in just one day.

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Taking stock…

I thought I’d do a little recap of how things have been going since I left the world of banking and started on my journey to become a professional artist.

Since taking the leap into full time illustration I’ve taken some pretty big strides with my work. I’ve shifted from being solely a photoshop artist to primarily using Zbrush 3D as my main piece of software. Zbrush gives a totally different effect from most other workflows out there, and by using it I can achieve incredible textures and detail including everything from atmospheric lighting to animal fur and chainmail.

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Since going full time I’ve had a lot of great projects to work on including a children’s horror series published by Wayland, a number of fantasy covers, comics, children’s books and even a couple of projects from Hollywood writers and producers. Not a bad start. I’m finding that my best work is usually based around animals and I seem to be attracting a lot of authors who write about adventurous beasties such as this cover for Gila Basalo’s “Bugsintown”.

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Aside from continuing to work on children’s titles, my other target is to work on comics. I’ve put together some pretty decent mock covers that I hope will cause a stir at conventions and land me some work.

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To this end I’ve been lucky enough to find support and encouragement from one of the big names of the comic world, Charlie Adlard. Charlie is the current artist on the incredibly popular Walking Dead series, and he’s been kind enough to help promote, guide and nudge me in the right artistic direction.

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It’s been a great year so far and I can’t wait to see what the next big project might be.


Creating a graphic novel

I’ve always planned on creating a graphic novel of my own but never felt quite ready until now. I was recently approached by Don Christoff to help him bring his ‘Xtempore’ story to life. I’ve read a lot of scripts over the years, and the thing that usually first jumps out is the thought “Well I wouldn’t have said it like that”. But in this case that didn’t happen. Don’s script, particularly his dialogue was tight and snappy and the subject matter was right up my street.

Xtempore is a cat and mouse tale of time travellers, artificial intelligence and knife wielding lunatics, all set in post-pandemic dystopian world. It makes for a rich world for me to illustrate and it’s a hell of a lot of work. Most comics are created by a team featuring a penciller, an inker, a colourist and a letterer. But in this case it all falls to me.

Xt3 flat

Working in Zbrush means that the early stages of a project like this are quite slow as I build all the required models. But once I have them I can manipulate them repeatedly and move the characters into the correct positions for each frame, making the work go faster and faster. This means I don’t have the problem of always being careful to make the characters look the same in every panel, as it literally is the same model. I create the base of the image in Zbrush, then add inking layers in Photoshop, andassemble all the panels in Manga Studio.

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It’s all coming together nicely and both Don and I are really excited about the project. Coincidentally my brother got me a ticket to Comic-Con in London next month. So I’ll be able to meet a few other comic creators and show them what I’m producing.